Game texture packing & animation workflow
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MaxRects bin packing for 2D game textures with padding, edge bleeding (extrude), auto-fit, and JSON metadata export.
Sequence animation frames, 2:1 isometric walk simulator, union crop, foot pin offset, hardware 8×16 tile deduplication, and GBC palettes.
Drop image files or load sample sprites to test immediately.
Packing Overflow
Textures do not fit. Increase dimensions or enable Auto-Fit.
±16x, ±8y
176×32 px
Drop sprite textures or animation frames
Files will be loaded into the current mode